Manic Prod Blog — tabletop gaming

Shadow of Mogg Design Blog - The Mogg Rustler Class

roleplaying rpg Shadow of Mogg tabletop gaming

Shadow of Mogg Design Blog - The Mogg Rustler Class

In this series of design blogs I’m going to go through each of the 36 classes in the table top roleplaying game Shadow of Mogg  to explain some of the creative decisions I made when designing it.

In this blog we're looking at the Mogg Rustler.

The Mogg Rustler drew inspiration from the ‘Gremlin Catcher’ class in Troika. It was the first class I happened to roll up and play in my good friend Sean’s ‘Keep on the Borderlands’ Troika one shot. I played the Gremlin Catcher as effectively a cockney nutjob with jars full of Gremlins who ended up eating by zombies, which was about on point.

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A comparative history of Dungeons & Dragons - AD&D - 1977

ad&d dnd dungeons and dragons osr roleplaying rpg tabletop gaming

A comparative history of Dungeons & Dragons - AD&D - 1977

In this series of articles we'll  be exploring the differences and similarities between every edition of Dungeons and Dragons.

In the last article we looked at BECMI D&D

In this article we are looking at AD&D launched in 1981.

Advanced Dungeons & Dragons was first published in 1977 and served as an ‘advanced’ and ‘definitive’ version of Dungeons and Dragons for players to play who had graduated with the ‘basic’ set.  

The game split into the iconic 3 books, The Players Handbook, The Dungeon Master Guide and The Monster Manual. This pattern has stayed the same for D&D to this day.

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Shadow of Mogg Design Blog - The Intensive Care Nurse Class

roleplaying rpg Shadow of Mogg tabletop gaming

Shadow of Mogg Design Blog - The Intensive Care Nurse Class

In this series of design blogs I’m going to go through each of the 36 classes in the table top roleplaying game Shadow of Mogg, of which I designed, to explain some of the creative decisions involved.

In this blog we’re taking a look at the Intensive Care Nurse.

The Intensive Care Nurse began simply as ‘The Nurse’. In the original design of Shadow of Mogg the game was far more of a old school DnD tunnel crawl through the London Underground. The Nurse was the ‘Cleric’ class able to provide healing and so forth to the party. The design of the game changed dramatically from those roots but the class remained

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A comparative history of Dungeons and Dragons - BECMI 1983

dnd dungeons and dragons roleplaying rpg tabletop gaming

A comparative history of Dungeons and Dragons - BECMI 1983

In this series of articles we'll be exploring the differences and similarities between every edition of Dungeons and Dragons.

In the last article we looked at Basic & Expert D&D.

In this article we are looking at BECMI launched in 1983.

BECMI, compiled by Frank Mentzer and published from 1983 - 1986 is the ‘newest’ edition of the ‘Basic’ series of D&D rules. It’s named BECMI as it includes 5 separate sets.

‘Basic’, ‘Expert’, ‘Companion’, ‘Masters’ and ‘Immortal’ 

Basic & Expert would be further revised editions of the Moldvay Basic and Expert rules. The Basic Set would be split into a player and DM booklet, mirroring the Players and Dungeon Master Guide format in AD&D. 

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Shadow of Mogg Design Blog - PandyPonty FireFighter Class Analysis

roleplaying rpg Shadow of Mogg tabletop gaming

Shadow of Mogg Design Blog - PandyPonty FireFighter Class Analysis

In this series of design blogs I’m going to go through each of the 36 classes in the table top roleplaying game Shadow of Mogg, of which I designed, to explain some of the creative decisions involved.

Shadow of Mogg has 36 classes, in its early conception the game was effectively going to be an Dungeons and Dragons retro clone but set in the tunnels of the London Underground as I thought the London tube map would make a fantastic tunnel crawl.

The Firefighter class was initially the equivalent of the ‘Fighter’ in D&D and so was the first class I designed and thought about placing into the game.

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